Choose an alternate ruleset and enter a new competitive circuit.
Modes Available
Progression Circuit
RPG Progression
Start fragile. Hunt five red XP pegs per turn. Shape a shared or solo build as the match unfolds.
Match-scoped builds
Hero tiers are provisional until the final tier list is supplied.
BOOTLEGGLESTATS
Performance dashboard
Loading statistics...
System Console
Options
Tune presentation, audio, and protected match defaults.
Profile Synced
UI
Arcade and Bronze include matching player decks. Choose Modern or Classic below to use these UI choices.
Board & Surrounds
Arcade and Bronze include matching player decks, buckets and instruments. Modern remains the default.
Circle
Rail
Menu Colors
Sync
Uses authoritative checkpoints to correct large client-only ball drift during connected shots.
Sound
100%
100%
5%
Admin Access
Enter admin password to unlock profile management.
Global Match Defaults
Applies to new games created after pressing Apply.
Bucket Settings
Applies to new games created after pressing Apply.
Profile Management
Hero Availability
Disabled heroes are hidden from hero selection.
Hero Options
Hero Portrait
Drag image in preview to reposition.
0 px
0 px
1.00x
0 deg
Misc Settings
Applies to new games created after pressing Apply.
Bootleggle WorkshopUntitled level
Mirror
Change history
Current state
Live canvas0 pegs · 0 objects960 × 720 playfield
Level Import
Image + CropGame Area
Import an image to use as the fixed 960 × 720 game background.
100%
Drag the image directly inside the game area to position it.
Show the in-game hero portrait, shooting ring, cannon, and loaded ball as an alignment guide.
Shooter Position
Moves the complete hero frame and cannon across the playfield.
No custom background attached to this level.
100%
100%
100%
0%
0%
With Move image on, drag directly on the canvas. Crop defines the authored board; framing only affects its background.
8%
9%
92%
88%
Peg Paint + Edit
Place circles, individual rectangle pegs, or square pegs directly on the canvas.
14 px
48 px
28 px
0°
Left click adds pegs (or erases while Erase mode is on). Right click removes nearest peg.
Builders
1–7 tools · A arrange · P patterns · L library · Ctrl+Z/Y history
Rail + Circle
54 px
Auto
0 px
Flat
Circle
120 px
120 px
0 px
1
40 px
0 deg
Auto
0 deg
0 deg/s
Path Motion
Train
Line
Ping Pong
Auto
12
54 px
0%
180 px/s
0 px
1.0x
1 / 2
Anchor
480 px
408 px
Train mode keeps pegs on-track. Ping Pong reverses at the ends. Loop wraps on an open path. Closed Loop joins the final anchor back to the first for continuous travel.
Solid Objects
Rect
#2f3a4f
#9fb7d9
48 px
72 px
36 px
0 deg
Off
Static
Pen
Ping Pong
Fixed
180 px/s
Motion Preview
0%
Forward
Linear
0 ms
Moving solids update live. Click/drag anchors like Path Motion; selecting another tool or saving commits the object automatically.
Peg Field
Rect
0 deg/s
38 px
100%
20%
0 px
280
Draw an area to fill it with pegs using spacing and density. Click an existing field to re-edit it; switching tools or saving commits changes automatically.
Peg Decay
1 hit
5.0 s
120 ms
The pop timer starts after the configured hit is reached. Impact Gap is the minimum time between impacts that count as separate hits.
Arrange & Layers
Nothing selected
Layers
Click an object to select it. Shift-click adds or removes. Drag the selection to move it. Grouped objects select together. Ctrl+C / Ctrl+V copies and pastes.
Pattern Brush
Line
12
4
42 px
130 px
0°
180°
Single
Click the playfield to position the live preview, tune the pattern, then Place Pattern. Along Selected Path uses one selected Rail or Motion Path.
Prefab Library
Choose a prefab. Placed prefabs expand into normal editable objects.
Select objects with Arrange, name the reusable structure, and save it here. Click Place on Canvas, then click where its center should go.
Motion Choreography
Select moving Solid Objects directly on the playfield. Shift-click builds a selection; drag moves it; then create or update a synchronized motion group.
No motion groups yet.
6.0 s
Together
Forward
Linear
0 ms
Phase Timeline
Group settings are baked into each solid's deterministic path motion for synchronized matches and replays.
Gameplay Objects
Choose a mechanic, click the playfield to place it, then tune only the settings that matter for that object.
Choose a mechanic to begin.
Click an existing gameplay object to select it, then drag to reposition it. Portal and Switch + Gate placement uses two clicks and shows the link clearly.
PLAYFIELDSingle PegClick anywhere to place a peg · Right-click removes nearest
Replay Archive / Match Vault
Replays
Review saved shots, compare scores, and relive the best moments.
Vault Online
Loading replays...
Coming Soon
Match Control / Final Report
Match Summary
Authoritative results, performance telemetry, and arena breakdown.
Results Verified
Bootleggle Network
Duel Lobby
Matchmaking Online
01Command DeckLobby & party controls
Not in lobby
Role: -
Team
Host Controls
Match Settings
Configure the ruleset before the squad readies up.
RULESET / LIVE
Victory Condition
Arena Rules
Minefield Protocol
Match Flow
Public Lobbies
Live rooms in your selected mode
PlayerL 0T 0
OpponentL 0T 0
Balls 10
Oranges 25
Level
Moonlit Garden
BBootleggleMatch Deck Live
Oranges: 25
Level: Moonlit Garden
Last Shot Drinks: 0
Current High Score: 0
By - on -
Map Best Shot: 0
By - on -
Map Best Overall: 0
By - on -
Bird Flaps: 3
UI Edit (U)
Duel Mode
Bootleggle Match Control
Match Menu
DuelLive Session
Match state remains live while this menu is open.
Practice Tools
System
FEVER BONUS
Level Summary
Physics Debug (D)
120 ms
25 deg
1.00x
x1
x2
x3
x5
x10
Rush #1 Finishes
Level Select
1 / 1
Global Records / Rush Circuit
Leaderboard Rush
Compare the fastest climbs and highest-scoring runs by arena.